ESCAPE ROOM MANIA
THE CRIMSON SPHINX

AN ESCAPE ROOM MANIA EXPEDITION

THE CURSE OF THE

CRIMSON
SPHINX

Some treasures were never meant
to see the light.

60 MINUTES7 CHAMBERS2–6 EXPLORERS + HOST
TOMB OF THE RED PHARAOH
LOCATION UNKNOWN · EXPEDITION 017

THE JEWEL IS YOURS. THE CURSE IS TOO.

You found the tomb.
Now find a way out.

Captain Julian Vance has spent his life hunting the Heart of Osiris. The moment your team lifts it from its pedestal, the entrance seals. Sand begins to fall. And something ancient wakes beneath the stone.

Seven chambers stand between your crew and daylight. Trade clues, turn ancient mechanisms, and assemble the golden scarab before the tomb becomes your own.

COOPERATIVE · STORY-DRIVEN · INTERMEDIATE

THE PATH BENEATH THE SAND

Seven doors. No turning back.

EVERY CHAMBER HIDES A WAY FORWARD
The Antechamber of Ra
CHAMBER 01

The Antechamber of Ra

Light & mirrors

The Hall of Whispering Pharaohs
CHAMBER 02

The Hall of Whispering Pharaohs

Acoustics & symbols

The Chamber of Nile Floods
CHAMBER 03

The Chamber of Nile Floods

Weights & levers

Tomb of Tut
CHAMBER 04

Tomb of Tut

Astronomy & cartography

The Map Room of the Cartouche
CHAMBER 05

The Map Room of the Cartouche

Routes & decryption

The Embalmer’s Gauntlet
CHAMBER 06

The Embalmer’s Gauntlet

Symbols & safe passage

The Sanctum of Osiris
CHAMBER 07

The Sanctum of Osiris

Relic assembly & final cipher

ASSEMBLE YOUR EXPEDITION

A shared screen.
A few sharp minds.

01

The host opens the tomb

Sign in with your Escape Room Mania account and create an expedition. Share the host screen in the room or over a video call.

02

Your crew joins by code

Up to six explorers join on phones with a name, code, or the lobby QR. At least two explorers must join before the host can start. All clues stay in the journal so smaller teams can solve everything.

03

Lift the jewel. Start the clock.

Investigate each chamber, discuss your findings, and try its mechanism. Wrong attempts cost 15 seconds; each optional hint costs 30. The host can pause or continue between chambers.

THE SANDS ARE WAITING

Will your names become legend?

Enter the expedition